Teddy Jingles Inn Keep and Businessman.
Small natural humanoid
Level 11 Skirmisher XP 600
HP 114; Bloodied 57 Initiative 12
Teddy gains a +2 bonus to AC against opportunity attacks.
Teddy deals 1d6 extra damage on melee attacks against any target granting combat advantage to him.
Kukri (Poison, Weapon) At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 2d4 + 5 damage plus 2d8 poison damage.
Javelin (Poison, Weapon) At-Will
Attack: Ranged 10 (one creature); +14 vs. AC
Hit: 2d6 + 3 damage plus 2d8 poison damage. The target is slowed until the end of the Teddy’s next turn.
Harrying Attack Recharge
Effect: Teddy uses kukri, shifts 3 squares, and then uses kukri against a different target.
Skills Acrobatics 7) Dex 21 (7)
Con 18 (6) Cha 17 (+8)
Equipment: javelin x3, kukri , leather armor .
Teddy Jingles is the current owner of The Wayside Inn’s.
It’s common knowledge that he was an adventurer in the eastern lands and only decided to buy into the Inn’s when all of the other members of his group were devoured by a dragon. Teddy survived by hiding under some loot. He waited in there until the dragon left, grabbed the most valuable item he could run with, a gigantic gemstone, and he got the hell out of dodge.