Teddy Jingles

Teddy Jingles Inn Keep and Businessman.


Teddy Jingles
Small natural humanoid
Level 11 Skirmisher XP 600
HP 114; Bloodied 57 Initiative 12
AC 25, Fortitude 23, Reflex 24, Will 22 Perception
Speed 6

Nimble Reaction

Teddy gains a +2 bonus to AC against opportunity attacks.

Combat Advantage

Teddy deals 1d6 extra damage on melee attacks against any target granting combat advantage to him.
Standard Actions

Kukri (Poison, Weapon) At-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 2d4 + 5 damage plus 2d8 poison damage.

Javelin (Poison, Weapon) At-Will

Attack: Ranged 10 (one creature); +14 vs. AC

Hit: 2d6 + 3 damage plus 2d8 poison damage. The target is slowed until the end of the Teddy’s next turn.

Harrying Attack Recharge

Effect: Teddy uses kukri, shifts 3 squares, and then uses kukri against a different target.

Skills Acrobatics 15, Athletics +12, Stealth +15, Thievery +15
Str 15 (
7) Dex 21 (10) Wis 14 (7)
Con 18 (9) Int 12 (6) Cha 17 (+8)

Languages Common
Equipment: javelin x3, kukri , leather armor .


Teddy Jingles is the current owner of The Wayside Inn’s.
It’s common knowledge that he was an adventurer in the eastern lands and only decided to buy into the Inn’s when all of the other members of his group were devoured by a dragon. Teddy survived by hiding under some loot. He waited in there until the dragon left, grabbed the most valuable item he could run with, a gigantic gemstone, and he got the hell out of dodge.

He showed up in Harbare about a year later, after selling the gem and bought up both Inns on the Bay Road.

Teddy Jingles

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