Leader of the Night Watchmen of Harbare
Medium natural humanoid , Human
Level 7 Elite Soldier (Leader) XP 600
Initiative +5 Senses Perception +4
HP 158; Bloodied 79
AC 24; Fortitude 22, Reflex 18, Will 21
Saving Throws +2
Action Points 1
Fullblade (standard, at-will) Weapon
+13 vs AC; 1d12 +5 damage and marked until the end of Thurgood’s next turn.
Arching Slice (standard, at-will) Weapon
+12 vs ; 2d6 +5 damage.. Thurgood makes two fullblade attacks, each against a different target within reach.
Designating Smite (standard, recharge ) Weapon
+14 vs AC; 1d12 +9 damage, and the target is marked until the end of his next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, Thurgood and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target.
Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter) Weapon
Thurgood immediately recharges designating smite (if necessary), and uses that power against the triggering enemy.
Alignment Good Languages Common
Skills History 8) Dex 11 (4)
Con 15 (6) Cha 18 (+7)
Equipment: fullblade , plate armor .